// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: FragShader.fsh ********

// File data
static const char _FragShader_fsh[] = 
	"uniform sampler2D  sTexture;\r\n"
	"\r\n"
	"varying lowp    float  LightIntensity;\r\n"
	"varying mediump vec2   TexCoord;\r\n"
	"\r\n"
	"void main()\r\n"
	"{\r\n"
	"    gl_FragColor = texture2D(sTexture, TexCoord) * LightIntensity;    \r\n"
	"}\r\n";

// Register FragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_FragShader_fsh("FragShader.fsh", _FragShader_fsh, 199);

// ******** End: FragShader.fsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: FragShader.fsc ********

// File data
A32BIT _FragShader_fsc[] = {
0x10fab438,0xda84195f,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0xe7020000,0x1000000,0x4000000,0x0,0x18000000,0x202,0x0,0x1020000,0x0,0x0,0x30010000,0x55535020,0x20,0x124,0x1,0x0,0x0,0x224,0x80,0x2,0x7d,0x0,0x0,0x0,0xffffffff,0x0,0x770009,0xffff,0x2,0x0,0x20000,0x0,0x0,0x0,0x0,0x0,0x3fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x0,0x800000,0x4,0x10002,0x10003,0x0,0x1,0x10000,0xffffffff,0xffffffff,0x0,0x0,0x4,0x50003,0x10000,
0x80010002,0x80018001,0x8001,0x0,0x0,0xf0000,0x60a000f,0x30003,0x30003,0x10001,0x10001,0x40004,0x40004,0x10000,0x30002,0x1,0x0,0x20001,0x2,0x20002,0x80018001,0x80018001,0x0,0x0,0x110000,0xa0228000,0x408a1fff,0xb00000c1,0x908179c2,0x6,0x30010000,0x55535020,0x20,0x124,0x1,0x0,0x0,0x2a4,0x80,0x2,0x7d,0x0,0x0,0x0,0xffffffff,0x0,0x770009,0xffff,0x10002,0x0,0x20000,0x0,0x0,0x0,0x0,0x0,0x1fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x0,0x800000,
0x4,0x10002,0x10003,0x0,0x1,0x10000,0xffffffff,0xffffffff,0x0,0x0,0x4,0x50003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xf0000,0x60a000f,0x10001,0x10001,0x0,0x0,0x40004,0x40004,0x10000,0x30002,0x10001,0x0,0x20001,0x2,0x20002,0x80018001,0x80018001,0x0,0x0,0x10000,0xa0228000,0x408a1fff,0x30000041,0x908179c0,0x6,0x3000000,0x78655473,0x65727574,0x18000000,0x103,0x2000001,0x10000,0x54000001,0x6f437865,0x64726f,0x6030000,0x1000002,0x10000,0x3000200,0x694c0000,0x49746867,0x6e65746e,0x79746973,0x2000000,0x106,0x1000001,
0x10400,0x1,
};

// Register FragShader.fsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_FragShader_fsc("FragShader.fsc", _FragShader_fsc, 775);

// ******** End: FragShader.fsc ********

